|
The Roach Hosts
The foul Triblithu, or Roach Hosts, are less common than Azlu and Beshilu and command less werewolf attention. In fact, due to their secrecy, many Uratha don't even know of them. These subtle Hosts have no reason to hunt Father Wolf's wayward children, and in fact Triblithu avoid them if at all possible. But unlike the aforementioned Hosts they don't manipulate the Gauntlet so mush as they poison it, along with the worlds on both side of the divide. The Roach Hosts' slow corruption isn't that noticeable (at least at first), but in the long run the damage they cause is probably worse that what other Hosts do. While Rat Hosts bring disease wherever they go, the sickness the Tribluthu embody is spiritual, a wholesale infection of Creation. These foul shartha contaminate everything they touch, bringing decay to the physical world and tainting the Hisil, turning once healthy areas into Shoals. Their progress is slow, taking a year or more to corrupt an apartment building, landfill or section of sewer, but are less often noticed and thus rarely stopped. And so more and more lesions break out in forgotten and neglected corners of the world, tended by methodical and patient harbingers of ruin.
Born of Filth: Most shards of the Blighted Queen live their lives as fairly typical cockroaches, though they tend to be bigger, smarter and more resilient than their mundane kin, as well as effectively immortal. Most Hosts are content to live simple lives in garbage dumps, sewers and wherever vermin like to dwell. They're safe from all but the most voracious predators, as they taste terrible (even for roaches!) and carry horrible diseases. The exception to this rule are Azlu and Beshilu, as well as other Triblithu (see below), who devour Roach Hosts with impunity. But there's plenty of territory beyond what enemy Hosts hold where untold numbers of the Blighted Queen's tiny reflections eat, breed and live as simple insects.
However, some Roach Hosts stumble upon a novel survival tactic: eat your own, and get bigger. A Triblithu that devours cockroaches grows in size and strength, which allows it to fearlessly devour even more, leading to rat-sized cockroaches out of the pages of urban legend. Many never evolve beyond this stage, at least until they stumble upon and devour another Triblithu. At this point something clicks in the monster's diminutive brain, and it begins pursuing its shartha kin to the exclusion of other prey. Each other Roach Host one eats increases its intelligence and size until it attains human mass. By this time, the driving urge to consume its relations has subsided, and it begins hunting for an appropriate human body to take. They aren't picky at all; any convenient human will do, though they're more likely to end up with vagrants, the insane, public works and utilities workers, and destitute poor that dwell in the squalor with them. Once a proper victim is found, the Host breaks into a swarm directed by its hive mind, which crawl into every orifice -- while creating many of their own. They devour the screaming victim from the inside out, finishing with the brain. The swarm then directs the nerves, organs and muscles of the body in a hideous parody of life.
At this point, the Triblithu becomes a true threat, having gained enough of the human's knowledge and memories to nominally interact with human society, or at least pass for one of them. However, there are memory and cognitive gaps that interfere with assuming that person's identity, and the Roach Host's insectile mannerisms, tastes in food, and paranoia strongly manifest in him. (The occasional twitch as a roach skitters beneath the Host's skin is also unnerving.) Even the most socially adept of the Tribluthu are disturbing and find it difficult to interact with people. However, it helps that those they usually inhabit aren't the picture of mental health and sociability to begin with. Nobody says much when Ernie the drunken bum or Bubba the sewer worker begins acting weirder than normal. Tribluthu become recluses, retreating to their homes or territories and fortifying it. They attract unevolved Roach Hosts, and feed and protect them until they mature. Sections of subway, tenements and even city blocks are thus overrun with Roach Hosts in short order.
Activity and Territory: Roach Hosts infest the worst slums, dumps, subterranean areas, docks, and similar bastions of urban decay. It so happens these are among the areas least likely to be patrolled by Uratha. The damage these creatures inflict include moldering sheet rock, rotting wood, rusting metal, an unhealthy Shadow, and abundance of hostile spirits. Of course, such things rarely stand out when surrounded by similar squalor, so they're easily overlooked unless a werewolf knows what to be alert for. With less fear of detection, Roach Hosts can afford to bide their time. They perform their work with alien patience and conviction, chewing and defecating on the Gauntlet walls and in both worlds, slowly infecting and putrefying them. While the filthy environs they frequent would appeal to Rat Hosts, their clinical and cold methods resemble that of the Azlu. Innumerable small shoals have been created by Triblithu, sometimes right under the noses of those who would defend the area from spiritual subversion. By the time the damage has been noticed, it's often too late, and the Roach Hosts have set deep, rotted roots into the area that are exceedingly difficult to extract.
Erudite, experienced or sensitive Uratha can detect anomalies in areas Roach Hosts frequent -- these creatures are subtle, but not invisible. An Irraka might notice a particular location's decay is just slightly worse than nearby areas, catch a whiff of spiritual sickness walking past a fish-packing plant, or perceive unusual patterns in the movement of a building's roaches. A scouting Ithaeur can pick out decayed and infected areas on the Zathu and in the Shadow Realm environment, or see dark spirits cavorting about the area resonant with building spiritual poison. A waste reclamation facility reports missing sanitation employees, while a landfill spreads beyond its normal boundaries. And wherever there are Roach Hosts, of course there's a significant infestation of cockroaches -- a sign that is unfortunately all but invisible in areas like dumps, sewers and certain slums.
Fighting Triblithu: Detecting the Roach Hosts or their work is just the beginning of a pack's worries, however. Then comes the monumental task of rooting out the shartha and healing the sick area. Reflecting the resilience of their more mundane counterparts, Triblithu are hard to kill. Some have survived all-out attacks from Gauru-form werewolves, being run over by garbage trucks, or even being riddled with bullets. And they have no compunctions against breaking down into a swarm of cockroaches and fleeing at the first sign of danger. They're less disposed to face Uratha than Azlu or Beshilu (no matter how strong they get), and prefer flight to fight. While not warriors, once cornered, a Triblithu's unsavory bite or touch can inflict virulent diseases, making ill-prepared packs reluctant to attack them. And once they shake a foe's trail the Triblithu hide until the threat is past, remaining dispersed until the time comes to form the gestalt again. Barring that, Roach Hosts will flee to another area and set up shop there. Paranoia and the survival instinct are paramount in Roach Host thinking; even a Tribluthu with an axe to grind against Uratha will immediately set aside those feelings when her ass is on the line. It's maddening for werewolves that wants to stop them, and the best many can hope for is playing damage control.
Redeeming the Shoals these Hosts produce is even harder than eliminating the infestation. Such areas heal very slowly, and can only recover when Triblithu aren't around to continue contaminating the area. Left alone for a few years, and defended from hithim and further Roach Host incursions, a Triblithu-created Shoal will recover after several years. Engendering positive emotions and performing special rituals in the area will assist this somewhat, though only dramatic positive events will allow quicker healing. Particularly devoted (or destitute) werewolf packs sometimes devote themselves to such injured locations, defending them and nurturing them to bring them back to health. Others desperately tend their established territories after the Roach Hosts decide to move in. Luckily sustained activity and presence by Uratha usually drives any Triblithu away, who are more pragmatic than determined.
On the physical end, the damage these foul shartha cause is tangible and permanent, as no rituals or optimism will get rid of dry rot, rust and mold. Redeeming structures can involve devoted carpentry and masonry work, as well as scrubbing the place spotless. Don't forget spraying and other pest control measures -- calcium carbonate sprinkled along the walls can work wonders. For a structure too far gone, tearing or burning it down is the only option. Landfills and dumps require clearing and a thorough cleaning of the area to guarantee the elimination of taint, though this may be impossible for all practical purposes.
Azlu and Beshilu are unintentional allies of the Uratha against the Roach Hosts. Both varieties of shartha hunt down and eat any Roach Hosts they find in their territory. No one is certain why they do this. Perhaps the other Hosts fulfill some ancient ban, are compelled by predatory urges, or are simply defending their territories. But wherever the Spider and Rat Hosts are established, it's almost guaranteed the Triblithu are nowhere in sight. Meanwhile, wherever the Roach Hosts hold ground (like Shoals), they keep the area clean from infestation by rival Hosts. (Note that very few werewolves know this, and fewer still are foolish or desperate enough to manipulate Host populations in an area so that they keep each other in check.)
Shoal Defender
Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 3, Dexterity 3, Stamina 6, Presence 1, Manipulation 1, Composure 2.
Skills: Athletics (Climbing) 4, Brawl 2, Intimidation 2, Occult 2 (Shadow), Stealth 3 (Swarm)
Merits: Danger Dense, Fast Reflexes 2, Fleet of Foot 4, Iron Stomach
Willpower: 4
Essence: 4
Virtue: Fortitude
Vice: Wrath
Health: 11
Initiative: 7 (with Fast Reflexes)
Defense: 3
Speed: 19 (with Fleet of Foot and species modifier 4)
Aspects: Blight, Swarm Discorporation, Breach the Barrier, Toxic Bite, Wall Climb (Aspects in italics are described in the sidebar)
Attacks: Bite [Str +2 L, die pool 7]
Armor: Carapace [2/1, Defense penalty 0]
Tenament Dweller
|